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No title 2009-01-08 23:27:12
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Hamilton
Server 3
 
The following changes apply to the new age on S2:

1.
Iron smelters, stone masons, and sawmills can now be disabled.

2.
The bonus will also include weapons.
The bonus is distributed in two parts.
For premium account-holders, the bonus will be paid as usual. Player without premium account may acquire the bonus as usual, when the button "bonus" is red.

3.
Ship repairs take longer and now cost 8 gold, 10 planks, and 1 iron bar for each hit-point. Repairs will take place automatically, when the damaged ship anchors in an owned harbor or the harbor of an alliance partner.
If there are not enough resources available for the repairs, the repairs are interrupted and an appropriate message is sent.

4.
Troops and spies can now disembark from small and medium galleys onto any harbor ruin, regardless of the ruin-owner. The disembarkation from these ship types lasts six turns. The disembarking ship must not be moved during that time, or the disembarkation is canceled.
Disembarking from landing crafts is not changed and still takes just one turn.

5.
If the ship limit is overdrawn by more than 5 ships of any kind, all ships (except for landing crafts and small galleys) are damaged automatically every tick. The level of damage in each tick depends on the number of excess ships.

These changes will also be applied when the new ages start on S1 and S3.
No title 2009-01-17 21:42:41
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Sven
Server 1
Countdown for infiltrations and the icons identifying loot-fields
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The display for these two countdowns got adjusted. The current tick is not included in the count any longer.
If the count is down to "1", the infiltration / loot will still be available the next tick.
If the count is down to "0", the infiltration / loot is only available for the current tick. Therefore, it may be advisable to infiltrate the castle once again in the current tick. The loot-field will be a regular neutral field starting with the next tick.

We hope that this change will clarify the countdown, as there have been problems and questions about it in the past.
The changes apply for Server 2 and 3 from now on. Server 1 follows whena a new age starts there.
No title 2009-01-20 00:30:59
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Hamilton
Server 2
Supplement to Changes 2009-01-08 23:27:12

4. Disembarking troops onto harbour ruins

It is possible to start the disembarkation of troops before the war has actually begun. However, the 6-tick-time frame starts to count down beginning with the first tick of the war.

If a harbour ruin is rebuild to a full harbour during an ongoing disembarkation, the 6-tick-time frame of that disembarkation is not affected. However, once the harbor is rebuild, an ongoing disembarkation can be canceled and a new order for regular disembarking the troups can be given.
No title 2009-02-16 22:07:04
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Sven
Server 1
Hell everybody,

we have changed the way ships find their path: effective immediately, ships on all three servers can pass through own or ally harbours when travelling the seas.

If a harbour is lost after a ship starts its travels, it will drive up to the former harbour and then stop there. So if a harbour gets lost, it is advisable to re-enter the target coordinates for the ships.
No title 2009-02-23 17:54:05
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Hamilton
Server 1
For the next age on S3 we worked out the following changes:

1. Increased ressources at the beginning of an age, especially the end products. We think that this change will lead to an easier and more attractive start.
Due to the increased amounts at the beginning, players who join the game later on will receive an increase in ressources of 0,8% every Turn.  Until now the rate was 1%

2. The settings of the Noobprotection get finer:
In the beginning it is 60.000 Points and will increase by 6000 Points every 50 completed turns

3. Last but not least, the standard settings for bread rations at the start of an age are decreased to 0,5 to avoid nourishment problems for beginners.

This Changes will be adepted in S1 and S2 at the beginning of the next ages.
No title 2009-03-15 23:40:31
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Nomad
Server 3
From now on spies also continue to shade a merged army (all spies who have shaded army A and army B before the fusion, then shade automatically the merged army C).
No title 2009-04-30 22:53:53
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Sven
Server 1
We implemented a few minor changes in the "Shadowing" function of the spies.

So far, spies stopped to shadow an army when a new move was entered. This also happened when empty moves (- - - ) were entered. This led to some confusion, as empty moves are easily entered without the player being aware of this.

Therefore, we implemented the following changes:
1) Empty moves do not stop a spy from shadowing an army any longer
2) Real moves (N - - ) stop the shadowing of an army
3) There is a new spy action: "stop shadowing" will end the shadowing of an army by the respective spy.

We hope these changes will increase the usability of the spies.

Please contact the support if any problems arise.
No title 2009-05-08 23:15:55
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Hamilton
Server 1
Promotions of generals:

Generals will no longer be promoted by calculating a certain promotion chance, but they will gain experience points for battles just like heroes.
As before, tough battles with small differences in the combat value as well as battles against larger troop numbers will give more experience. However, the effect will not be as strong as it used to be. Therefore, the popular "breeding" of Generals by using mini armies against militias will not be so easy anymore.
The current xp of your generals can be seen by moving the mouse pointer over the icon.

This change will be applied with the next age starts on S1, S2 und S3.



*** This text was edited at 2009-05-08 23:33:39 by Hamilton.
No title 2009-06-06 17:03:57
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Hamilton
Server 2
There are new rules for ruins after a player has been defeated:

1.
Just like before, fields belonging to a defeated player are reservered for 100 ticks for those players who were at war with the defeated player at the time of defeat.

2.
Just like before, after these 100 ticks these fields are reduced to ruins. Now every player except those players who were at war with the defeated player can conquer those fields at the honour cost of conquering neutral fields.

3.
Those players who were at war with the defeated player can conquer these fields at the same honor cost as during the war until the end of the age. The fields will stay marked with the label in which the honour loss per field is indicated.

This change will be applied with the next age starts on S1 (tomorrow) and later S2 and S3.

*** This text was edited at 2009-06-06 17:05:20 by Hamilton.
No title 2009-06-27 22:38:32
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Hamilton
Server 1
Agestart S3, later of course also S1 and S2:

1.
We adjusted the start ressources once again:
Accounts created at tick 0 receive 55,000 stone blocks instead of 35,000.

2.
Ships that are receiving damage because the harbor limit is overdrawn, can even sink now due to that damage. This change has become necessary, because the owner of damaged ships in the old version ended up playing wages for non-maneuverable ships without having the possibility of disposing of these ships.
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