Lands & Lords - the Strategy MMOG (Browsergame) - Overview Lands & Lords - the Strategy MMOG (Browsergame) - Field and Building Types Lands & Lords - the Strategy MMOG (Browsergame) - Armies Lands & Lords - the Strategy MMOG (Browsergame) - Ships Lands & Lords - the Strategy MMOG (Browsergame) - Research, Espionage and Diplomacy Lands & Lords - the Strategy MMOG (Browsergame) - Forum Lands & Lords - the Strategy MMOG (Browsergame) - one page back Lands & Lords - the Strategy MMOG (Browsergame) - Manual Index Lands & Lords - the Strategy MMOG (Browsergame) - one page forward
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- Fields - Overview - Plains development - Woods development - Mountain mining - Ruin - Ressources - Marketplace -

Lands & Lords, the strategy MMOG (browsergame) ·

Marketplace

After account activation players can access the marketplace. Here ressources can be traded, though neither horses nor weapons. The current price is determined by offer and demand and is calculated from the player's trades. The minimum and maximum price is defined as 1/10 and 10-times the price at the beginning of the age, respectively.
Trades on the marketplace are calculated in units to 1000 internally to prevent stock manipulations by trading large amounts. The shown price / revenue is the average number of these units. Therefore, the shown price / revenue changes when the traded amounts are changed.


Header

The header displays a small overview of the most important informations. Name, ranking, score, honor and available ressources are shown. Not all ressources can be seen at the same time. Placing the mouse pointer atop the ressources switches the panel to the next set of ressources.


Stock

A list of all available ressources is shown under "Stock". If the mouse pointer is placed atop the ressource symbol, a precise breakdown of income and usage of that ressource.
A player may place a specified number of logs on stock each turn for the training of armies, so that not all logs are processed to planks. The number of logs to be kept on stock can be entered under the picture of the saw mill.
Grain may be distributed preferentially to mills or paddocks. According to needs the percentage may be adjusted by the player. These settings come into play when grain gets scarce. Until then, mills and paddocks produce as much as they can, independent of the stock setting. Paddocks may also be completely deactivated in the area selection.
Similar to grain, coal distribution may be adjusted. And like paddocks, armouries can be deactivated in the area selection.
Once a player founds or joins an alliance, the alliance depot can be access in the stock as well.


Alliance depot

Members of an alliance (both, vassals and lieges) can acces the alliance depot underneath the stock display. Every alliance member can access the depot, equally for deposits and withdrawals. All ressources can be placed in the depot, including horses and weapons. Please note that 10 % of all deposits are deducted. These deduction are always rounded to the higher number; this means that small deposits may effectively disappear because all stock in the alliance depot can't contain fractional numbers. Additionally 5-10% of the stored grain rots every turn. The depot always stays with the alliance liege. If a vassal secedes from the alliance or is defeated, the other members of the alliance still have access to the depot. But with the defeat of the liege, the alliance depot with all deposits is destroyed as well.




Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle