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Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but allows nearby castles to recruit up to 15 % of the towns' population for the training of your armies.
In difference to castles and harbours, the growth-bonus is limited to the population of just the town itself.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
Construction time on an empty field | Rebuilding a ruin |  |  | Defence bonuse |
| 33* | 17* |  |  | 10 |
| 26* | 13* |  |  | 11 |
| 27* | 14* |  |  | 12 |
| 27* | 14* |  |  | 13 |
| 28* | 14* |  |  | 14 |
| 29* | 15* |  |  | 15 |
| 29* | 15* |  |  | 16 |
| 30* | 15* |  |  | 17 |
| 31* | 16* |  |  | 18 |
| 32* | 16* |  |  | 19 |
| Constructing a town atop another kind of ruin: 47* |
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements:
- castle-castle: 3 fields between building and construction site
- town-town: 2 fields between building and construction site
- harbour-harbour: 2 fields between building and construction site
- castle-town: 1 fields between building and construction site
- castle-harbour: 1 fields between building and construction site
- town-harbour: 1 fields between building and construction site
Hints by experienced players:
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies.
At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.
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