Lands & Lords - the Strategy MMOG (Browsergame) - Overview Lands & Lords - the Strategy MMOG (Browsergame) - Field and Building Types Lands & Lords - the Strategy MMOG (Browsergame) - Armies Lands & Lords - the Strategy MMOG (Browsergame) - Ships Lands & Lords - the Strategy MMOG (Browsergame) - Research, Espionage and Diplomacy Lands & Lords - the Strategy MMOG (Browsergame) - Forum Lands & Lords - the Strategy MMOG (Browsergame) - one page back Lands & Lords - the Strategy MMOG (Browsergame) - Manual Index Lands & Lords - the Strategy MMOG (Browsergame) - one page forward
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Lands & Lords, the strategy MMOG (browsergame) · Research

The research performed in your laboratories can improve multiple areas in your economy and military. The overview shows the amount of science points produced by your laboratories during the last turn. These science points, however, are only one part of the research effort; all research needs also to be funded by gold.

For every used science point 2 uints of gold are needed.

So, a lot of gold is required for research. This gold has to be deposited in advance into the research fund and is withdrawn from there in every turn. If there is not enough gold in the fund, all gold is used up to fund as many science points as possible; then, research is stopped.

The various research areas are structured into 6 paths, which each consist of 10 levels.
There is the Path of the Peasantry, the Path of the Military, the Path of Siege, the Path of Handcraft, the Path of Espionage and the Path of Seafaring.
Only one path is researched at a time. The currently researched path is marked with a candle to the left side. The path can be switched my selecting it at the left side and clicking the "research"-button. Path-switching can take place at any time; previously acquired research is not lost this way.

The current research status of the respective path is shown as a gray bar. When the bar is full, then the next research level has been achieved. When a path has been fully completed, the research of another path is started (or continued) automatically; this automatic switching always starts at the topmost unfinished path.
The research success is also reflected in the ranking - the score is increased by 1 for each 8 science points used in research.

The regular weapon quality for calculating the combat value is 5. Metallurgy 1 increases this number to 12 and Metallurgy 2 to 20.

Hier sollte eigentlich das Forschungsmenü zu sehen sein

The Path of the Peasantry

ResearchTypeExplanation
ScytheImmediate EffectThe harvest on grain fields is increased by 5%.
GranaryImmediate EffectThe grain loss in the stock because of rotting is reduced by 4% (from the initial 10%).
Fatigue DutyImmediate EffectThe construction time for all structures is reduced by 15%.
PlowImmediate EffectThe harvest from grain fields is increased by a further 5%, totaling 10%.
Storage DepotImmediate EffectThe grain loss in the stock because of rotting is now reduced by 7% total (from the initial 10%).
HerbalismImmediate EffectPopulation growth is increased by 20% (independent of the rations setting - see also Nahrung).
Crop RotationImmediate EffectThe harvest from grain fields is increased by a further 5%, totally 15%.
Industrial CooperativeImmediate EffectThe construction time for all structures is reduced by another 15%, totally 30 %.
Civil DefenceImmediate EffectThe limit for militias is increased by 50%. Now not just 20%, but 30% of the field's population can be recruited.
HygieneImmediate EffectThe rotting of grain in stock is now completely eliminated.

The Path of the Military

ResearchTypeExplanation
Training CampImmediate EffectGenerals will be one rank higher after training a new army or splitting an existing army. The commanders now start at the rank of Chief Youngling.
Military Training AreaImmediate EffectIncreases the troup quality value of swordsman.
ArcheryImmediate EffectIncreases the troup quality value of archers.
BarracksImmediate EffectGenerals will be two ranks higher after training a new army or splitting an existing army. The commanders now start at the rank of Master Youngling.
MedicineImmediate EffectLosses in combats are reduced by 10%.
Riding RangeImmediate EffectIncreases the troup quality value of horsemen.
TacticsImmediate EffectArmies are less exhausted after combats.
Field KitchenImmediate EffectArmies reduce the exhaustion faster (with 2 points each turn). An extra bonus is added in castles.
Military AcademyImmediate EffectGenerals will be four ranks higher after training a new army or splitting an existing army. The commanders now start at the rank of Chief Hemmer
Field HospitalImmediate EffectLosses in combats are reduced by another 10%, totaling 20%.

The Path of Siege

ResearchTypeExplanation
Arrow SlitsImmediate EffectThe enhanced supporting fire in castles is made possible by this research area.
BallistaSlot expansion/Unit Ballistas add another bonus to the heavy supporting fire (similar to the archers' supporting fire). The maximum bonus is reached when an army contains at least 10% ballistas. A castle slot with ballistas carries 4 ballistas, which are added towards the militia in the castle. This slot expansion may be build in any number.
Scaling LaddersImmediate Effect Every soldier (swordsman, archer, horseman), that has a scaling ladder, is multiplied by 1.1 during an attack on a castle. This research area gives every soldier a scaling ladder; less than 100% scaling ladders may be present during combat if an ally, who has not yet researched "Scaling Ladders", supplies some of the involved troups.
Fortified Towers 1Slot expansionThe defense bonus of a castle is increased by 5%. This expansion can be build only once for each castle. If "Fortified Towers 2" are already present in the castle, they will be replaced with the newly built "Fortified Towers 1".
BlacksmithImmediate Effect With this research area, all castles produce 2 weapons for each expansion level. Sabotaging a castle reduces the training speed of armies as well as weapon production. More can be read under Castle.
Siege TowersUnit Every siege tower has a capacity of 100 men. Every man that finds a spot in a siege tower counts as 1.5 men during castle sieges. The rest of the troups uses scaling ladders (if present).
MangonelSlot expansion Every mangonel Increases the combat value of the castle's defense by 3-5 points. This slot expansion may be built without any limit.
TrebuchetUnit Trebuchets cause 3-5 points damage on a castle. The maximum damage is 80% of the castle's bonus.
Fortified Towers 2Slot expansion The defense bonus of a castle is increased by 10%. This expansion can be build only once for each castle. If "Fortified Towers 1" are already present in the castle, they will be replaced with the newly built "Fortified Towers 2".
Burning PitchSlot expansion Every slot increases the attacker's losses by 10 %. Example: attacker would have 10 % losses usually, but with 7 slots of Burning pitch the losses are increased by 70 % -> attacker has 17 % losses. This slot expansion can be built wihout limit.

The Path of Handcraft

ResearchTypeExplanation
PulleyImmediate EffectThe output of quarries is increased by 5%.
Huge SawImmediate EffectThe woodcutter cut down 5% more trees.
Ore ProcessingImmediate Effect5% more ore is mined in ore mines.
Metallurgy IImmediate EffectThe weapon quality is increased from the basic value of 5 to 12. This value is incorporated into the calculation of the combat value.
MineralogyImmediate EffectThe output of the quarries is increased by another 5%, meaning a total increase of 10%.
Gold ProcessingImmediate Effect5% more gold is mined in gold mines.
Mechanization IImmediate EffectMechanization in the forestry increases the production of logs by another 5% to a total of 10%.
Mechanization IIImmediate EffectThe mining of ore is increased by Mechanization. this leads to another 5% additionally mined ore, meaning a total of 10%.
Metallurgy IIImmediate Effect An improved alloying technique leads to an even better weapon quality. This accounts for 20 points of the troup quality; this does not hold true for militias, though.
MintImmediate EffectBy refinement the output of gold in increased by a further 5%, meaning a total of 10%.

The Path of Espionage

ResearchTypeExplanation
PoisonerImmediate EffectThe espionage action "Posison well" kills 20% more of the population on the field.
Secret libraryImmediate Effect Own and allied spies receive an additional 15% more experience in the owned guilds (at most 130).
RhetoricImmediate EffectPropaganda now persuades 20% more of the militia to desert.
Forged DocumentsImmediate EffectThe chances for escaping after exposure of a spy are increased.
Fire AccelerantsImmediate EffectSabotage impedes the buildings 20% longer.
Great AuditoriumImmediate EffectThe limit for spies is raised (see also Formulary).
CamouflageImmediate EffectA 20% higher attack bonus can be achieved during a castle's infiltration.
Thieve's ToolsImmediate EffectThe spies are less exhausted after performing an espionage action.
Psychological WarfareImmediate EffectThe hostile army can be exhausted an additional 20% by the espionage activity "Impede advance".
Assassins TrainingImmediate EffectThe chances for success are increased by 20% when attempting the assassination of a general.

The Path of Seafaring

ResearchTypeExplanation
Small GalleyUnitSmall galleys can be constructed.
Medium GalleyUnitThe construction of medium galleys is possible.
Light Naval CatapultShip's weaponShips may be outfitted with light naval catapults during their construction; these catapults allow for attacks during short distances.
Large GalleyUnitLarge galleys can be built now.
LongshipUnitFrom now on, longships can be engineered.
Heavy Naval CatapultShip's weaponShips may be outfitted with heavy naval catapults during their construction (attacks during short and far distance possible).
Enhanced Shipping SpaceImmediate EffectAll newly built ships have 20% more cargo space. This does not apply to previously built ships.
CaravelleUnitCaravelles can be built now.
Greek FireShip's weaponShips can be outfitted with devastating fire projectiles.
CarrackUnitBuilding carracks is possible now.



Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle