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This formulary provides a deeper knowledge about L&L for players looking for more precise information.
However, it is possible to have success in L&L without any calculations.
LaL Calculator
Overview
- Strength of militias
- Strength of armies
- Exhaustion
- Experience
- Costs of spies
- Reduction of exhaustion of armies
- Reduction of exhaustion of spies
- Strength of spies
- Calculation of the upper limit of armies
- Calculation of the upper limit of ships
- Calculation of the upper limit of spies
- Calculation of the cost of bureaucracy
- Calculation of the noob protection
- Calculation of the honour lost
Strength of militias:
- This area has no defense: 0
- A handful of peasants have formed a small militia here: 1-19
- A small militia defends this area: 20-39
- The militia of this area is well organized: 40-79
- A large, well organized militia defends this area: 80-159
- A very large, well organized militia defends this area: 160-319
- A very large vigilante group defends this area: 320-639
- The defense of this area is exceptional: >639
Strength of armies:
- none: 0
- a few: 1-19
- some: 20-49
- several: 50-99
- many: 100-199
- a great many: 200-399
- a horde: 400-799
- incredibly many: 800+
Exhaustion:
- fresh: 0
- slightly exhausted: 1-9
- somewhat exhausted: 10-19
- moderately exhausted: 20-29
- highly exhausted: 30-39
- extremely exhausted: 40-49
- exhausted to death: 50+
Experience:
- green recruits: 50
- recruits: 51-70
- soldiers: 71-90
- experienced soldiers: 91-110
- veterans: 111-120
- elite: 121+
Costs of spies:
- gold needed: 15000-(guild's level*600)
- ore needed: 200-(guild's level*8)
- logs needed: 100-(guild's level*4)
- bread needed: 1000-(guild's level*40)
- training time: 24-guild's level
Reduction of exhaustion of armies:
rate of reduction each tick without research (field kitchen) = 1
rate of reduction each tick with research (field kitchen) = 2
- level of castle 1 & 2: +1 rate of reduction
- level of castle 3 & 4: +2 rate of reduction
- level of castle 5 & 6: +3 rate of reduction
- level of castle 7: +4 rate of reduction
Reduction of exhaustion of spies:
rate of reduction each tick = 1
The research area "Thieve's Tools" reduces the gain of exhaustion during espionage activities (similar to "Tactic" for armies).
- level of guild 1: +0 rate of reduction
- level of guild 2-4: +1 rate of reduction
- level of guild 5-7: +2 rate of reduction
- level of guild 8-10: +3 rate of reduction
Strength of spies:
- strenth of spy = experience - exhaustion
- In every spy action, militia support the owner of the estate (this is based strictly on of the percentage of militia in the field.)
Calculation of the upper limit of armies:
army limit = (square root of ((sum of the levels of all castles)*4))+3
Calculation of the upper limit of ships:
ship limit = (square root of ((sum of the levels of all harbours)*8))+3
Calculation of the upper limit of spies:
spy limit = (square root of ((sum of the levels of all thieves' guilds)*4))+3
Calculation of the costs of bureaucracy:
cost = (number of fields*(number of fields/2)-100)*1.5*5*(e to the power of (-0.0016 * honour))
Calculation of the noob protection:
Noob protection = 60.000 points + 6.000 points every completed 50 turns
Calculation of the honour lost:
Honour lost = (points aggressor / points defender) * (-6) + 6
Concerning the calculation of the aggressor's points and the defender's points, please refer to the chapter "Honour"!
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