Lands & Lords - the Strategy MMOG (Browsergame) - Overview Lands & Lords - the Strategy MMOG (Browsergame) - Field and Building Types Lands & Lords - the Strategy MMOG (Browsergame) - Armies Lands & Lords - the Strategy MMOG (Browsergame) - Ships Lands & Lords - the Strategy MMOG (Browsergame) - Research, Espionage and Diplomacy Lands & Lords - the Strategy MMOG (Browsergame) - Forum Lands & Lords - the Strategy MMOG (Browsergame) - one page back Lands & Lords - the Strategy MMOG (Browsergame) - Manual Index Lands & Lords - the Strategy MMOG (Browsergame) - one page forward
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Lands & Lords, the strategy MMOG (browsergame) · LaL-Calculator and Formulary

This formulary provides a deeper knowledge about L&L for players looking for more precise information. However, it is possible to have success in L&L without any calculations.


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Overview

  1. Strength of militias
  2. Strength of armies
  3. Exhaustion
  4. Experience
  5. Costs of spies
  6. Reduction of exhaustion of armies
  7. Reduction of exhaustion of spies
  8. Strength of spies
  9. Calculation of the upper limit of armies
  10. Calculation of the upper limit of ships
  11. Calculation of the upper limit of spies
  12. Calculation of the cost of bureaucracy
  13. Calculation of the noob protection
  14. Calculation of the honour lost

Strength of militias:

  • This area has no defense: 0

  • A handful of peasants have formed a small militia here: 1-19

  • A small militia defends this area: 20-39

  • The militia of this area is well organized: 40-79

  • A large, well organized militia defends this area: 80-159

  • A very large, well organized militia defends this area: 160-319

  • A very large vigilante group defends this area: 320-639

  • The defense of this area is exceptional: >639

Strength of armies:

  • none: 0

  • a few: 1-19

  • some: 20-49

  • several: 50-99

  • many: 100-199

  • a great many: 200-399

  • a horde: 400-799

  • incredibly many: 800+

Exhaustion:

  • fresh: 0

  • slightly exhausted: 1-9

  • somewhat exhausted: 10-19

  • moderately exhausted: 20-29

  • highly exhausted: 30-39

  • extremely exhausted: 40-49

  • exhausted to death: 50+

Experience:

  • green recruits: 50

  • recruits: 51-70

  • soldiers: 71-90

  • experienced soldiers: 91-110

  • veterans: 111-120

  • elite: 121+

Costs of spies:

  • gold needed: 15000-(guild's level*600)

  • ore needed: 200-(guild's level*8)

  • logs needed: 100-(guild's level*4)

  • bread needed: 1000-(guild's level*40)

  • training time: 24-guild's level

Reduction of exhaustion of armies:

rate of reduction each tick without research (field kitchen) = 1

rate of reduction each tick with research (field kitchen) = 2

  • level of castle 1 & 2: +1 rate of reduction

  • level of castle 3 & 4: +2 rate of reduction

  • level of castle 5 & 6: +3 rate of reduction

  • level of castle 7: +4 rate of reduction

Reduction of exhaustion of spies:

rate of reduction each tick = 1

The research area "Thieve's Tools" reduces the gain of exhaustion during espionage activities (similar to "Tactic" for armies).
  • level of guild 1: +0 rate of reduction

  • level of guild 2-4: +1 rate of reduction

  • level of guild 5-7: +2 rate of reduction

  • level of guild 8-10: +3 rate of reduction

Strength of spies:

  • strenth of spy = experience - exhaustion
  • In every spy action, militia support the owner of the estate (this is based strictly on of the percentage of militia in the field.)

Calculation of the upper limit of armies:

army limit = (square root of ((sum of the levels of all castles)*4))+3

Calculation of the upper limit of ships:

ship limit = (square root of ((sum of the levels of all harbours)*8))+3

Calculation of the upper limit of spies:

spy limit = (square root of ((sum of the levels of all thieves' guilds)*4))+3

Calculation of the costs of bureaucracy:

cost = (number of fields*(number of fields/2)-100)*1.5*5*(e to the power of (-0.0016 * honour))

Calculation of the noob protection:

Noob protection = 60.000 points + 6.000 points every completed 50 turns

Calculation of the honour lost:

Honour lost = (points aggressor / points defender) * (-6) + 6
Concerning the calculation of the aggressor's points and the defender's points, please refer to the chapter "Honour"!



Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle
Lands & Lords - the Strategy MMOG (Browsergame) - gargoyle